Through my Realistic Animal project in ZBrush, I explored the process of 3D modeling and digital sculpting by creating a realistic snail. This project helped me develop skills in building organic forms using ZSpheres, refining shapes with sculpting brushes, and adding details through techniques such as DynaMesh and surface texturing. As I continue working with ZBrush, I'm expanding my understanding of anatomy, proportions, and realistic detailing while developing new techniques in digital sculpting.